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Absolute Blazing Infinity

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Price: $65.00
This item is currently sold out and unavailable
Item Number: BWA-00001
Publisher: Idea Factory
Jan/UPC Code: 4988648496705
NCS Product Synopsis
Update: March 28, 2007
«©NCSX» After the ravages of the Seven Year War, the denizens of Neverland slowly rebuild. Despite the gradual sway towards order, the balance of the world is uneven, caused by the absence of some forms of magic. Enter an amnesia-addled mercenary named Zeros who unearths an artifact which may hold the key to resolving the equilibrium of Neverland. Zeros joins up with a number of fellow travelers including a gruff warrior named Duzer and a morose young girl named Andel who seeks answers for the death of her parents. The party is eventually engulfed in an adventure which will affect the future direction of Neverland and its long suffering citizens.

Similar to earlier S-RPGs from Idea Factory, Zeros and friends visit the town guild to fetter out missions and open new lands. Cooperative attacks and powerful Break Arts techniques are available which ignite massive damage-inducing roundhouses on hapless targets. World travel is viewed on an isometric map as Zeros moves and interacts with the landscape. Objects may be manipulated to reach higher area or pushed. Battles are fought on isometric battlefields where magical effects and Overkills are shown in flashy animated sequences with bright conflagrations lighting up the screen. Chain attacks may also be launched on targets to impact massive damage.

 
New to the Xbox 360 version of the game are event scenes, full voice acting for the characters, two new characters from Neverland, and the ability to download subquests.
 
NCS Game Notes
* In the intro to the game, Zeros and cohorts appear in piecemeal fashion and segmented introductions followed by a "Sell It" sequence where the heroes trade in their weapons and bracers for cold hard cash. The theme song that plays is "Sky" and character classes are shown such as Demon and Human.
 
* After starting the game, the recap of the 7 Year War is given followed by Zeros walking towards the screen amidst a snowy backdrop. Immediately afterwards, the scene shifts to an isometric view of a cobbled street and Zeros walks in and addresses a blue-furred wolf humanoid. He flips the rifle from his back and aims it squarely at the cat and a battle starts.
 
* Once in the encounter, pressing "X" brings up a red overlay that appears over the cobblestones which indicates range of movement. Use the d-pad or L-analog to highlight a square and press "O" to move Zeros forward. Attacks may be chosen from a menu of selections which list the amount of AP required. The opponents in the first encounter consist of two orange-colored land-fish (that's what they look like) and the blue humanoid wolf creature. Powerful attacks that require high AP will trigger automatic Overkill sequences where Zeros leaps back and fires off a massive attack on the target creature and any hapless beast that's adjacent to the impact point. Zeros has 15 AP to use in every turn and he may attack for as many times as his AP will allow. The first battle is very simple and Zero will gain gold as well as 7PP and some items after it is over.
 
* After the encounter, Zeros walks into a dark area and hits up the concierge for information. Despite his amnesia, Zeros remembers to be an arrogant prick. Soon after speaking to the clerk in the front desk, three warriors approach and join Zeros' party. The new inductees include Duzer, Andel, and a fighter who looks a lot like Sephiroth from FFVII. After the joining ceremony, a map appears and a pointer rushes NW to Runderaul, an island off the coast of Chenber. That's the first destination for the new party of four and they enter an industrial complex populated by three wolves...
 
Jan Code: 4988648496705
 
Region Lock-out
Please note Japanese Xbox 360 games will not boot on USA or European Xbox 360 consoles due to the inherent region-lockout on Japanese X360 game discs.

This document is ©NCSX 2007, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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