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Simple 2000 Series Vol. 100 The Otoko Tachi no Kijuu Houza [PS2/JPN]

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Price: $36.98
Ships same-day (M-F) if ordered before 4PM EDT
Item Number: SLPS-20465
Publisher: D3
Jan/UPC Code: 4527823993877
NCS Product Synopsis
Update: June 29, 2006
«©NCSX» Enter theaters of conflict as a gunner who mans a swiveling turret which fires off endless rounds of artillery to take down entire squadrons of enemy fighters. The job sounds easy enough... but it's not, thanks to lack of vision from the developer. In the first level, wave after wave of enemy ships strafe and attack the base installation as well as your gunnery position. After a while, the local airspace swarms with enemy fighters which attack en masse. By spinning around and firing haphazardly at the targets, you might hit 50 out of hundreds.
 
   The developer ruined what could have been a summer sleeper with poor design. In addition to high difficulty, the controls aren't so well thought out that one can spin 'n gun with ease. We would have added a temporary shielding system to block or bounce incoming fire back into space to balance out the difficulty. As it is, there's no way to defend the fixed-position gun turret against any enemy fire. The term "sitting duck" is apt.

   Despite the difficulty, some NCS otaku were able to get through the first few levels intact. As levels are completed, gunners go on new missions in outer space, on different worlds, and there's even a mission where you're a gunner on a starship that's crossing an asteroid field.
 
Product SKU: SLPA-20465
Jan Code: 4527823993877
 
Region Lock-out
   Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.


NCS Game Notes

» On the title screen of the game, a static image of artillery guns firing into the distance is accompanied by spaceships engaged in battle in the background. Opus Studio developed the game for D3 Publisher.

» Press START and three options pop up:

New Game / Defend a base from aerial marauders that attack in waves
Load Game / Resume a campaign from memory card
Score Attack / Man a turret and shoot down as many enemy fighters as possible in 3 minutes
Config / Load and Save data, Set sound volumes

» The game consists of being a gun operator who pivots and targets enemy ships as they attack an installation in massive waves. The local airspace directly in the vicinity of the gun turret is the playfield where masses of ships swoop in and attack while you try to take them down with shots. A radar on the right portion of the screen keeps track of the swarms of enemies in the air but it's useless as a tactical feature because the vantage point of the player is such as the ships attack in all directions and knowing the radar location of enemy ships doesn't do any good.

» When enemies attack the turret, the screen rolls around in a chaotic recreation of wartime chaos. Players will lose their orientation and be unable to aim during these jumbles because all control is lost.

» To change the default targeting cursor to another useless targeting cursor, press the TRIANGLE button. We deem the cursors useless because neither uses a cross-hair.

CONTROLS
L-Analog / Move the turret left and right and up and down
L1-TRIGGER / Spin the turret left
R1-TRIGGER / Spin the turret right
O-BUTTON / Fire weapon
TRIANGLE / Switch targeting cursor

» There is no way to pause the game during play. The action is difficult because of the design constraints of a turret. Immobile, unshielded, and stodgy, the fast moving ships which converge from all directions have no problem flying in and unloading their gun batteries at the turret.

» An red energy bar on the top-right of the screen keeps track of turret HP while a green gun heat gauge shows the temperature of the gun. Too hot = no fire.

This document is ©NCSX 2006, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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