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Guilty Gear XX Accent Core [Wii/JPN]

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MSRP: $49.00
Price: $30.98
You Save: $18.02 (37 %)
Ships same-day (M-F) if ordered before 4PM EST
Item Number: RVL-P-RG2J
Publisher: Sammy
Jan/UPC Code: 4510772070034
NCS Product Synopsis
Update: July 26, 2007
«©NCSX» When the Naomi version of the GGXX Accent Core kit was released in December 2006, NCS filled a healthy amount of preorders at US$1850/pop. More orders flowed in afterwards but by that time, our coin-op vendors were already sold out and no stock was forthcoming. Less than six months after hitting Japanese arcades, Arc System shows love to the GGXX elite by releasing a faithful conversion of the game on the humble Nintendo Wii for a measly US$49.

   Built on the Guilty Gear XX game engine, Accent Core may be considered the latest and greatest tweak/upgrade of the original game. The cast of 23 default characters all have  new moves as well as specials and many of them control differently. The engine also features EX moves aka Force Breaks, Throw Breaks, and Parrying which radically modify the way the game played by seasoned GGXX fans. Arc System also throws in new stages, new character and announcer voices, and new character artwork. Casual gamers may look at the past few GGXX updates as minor in scope but the system updates made in Accent Core are significant and greatly enhance the gameplay experience for the hardcore fan.

Jan Code: 4510772070034

Region Lock-out
   Please note Japanese Wii games will not boot on USA or European Wii consoles due to the inherent region-lockout on Japanese Wii game discs. A Freeloader (and a Wii with 3.2U firmware) is required to play Japanese Wii games.



NCS Game Notes

» Requires the use of the nunchuk for control in concert with the Wii Remote.
» In the intro to the game, the various characters are introduced in static images with their names next to their artwork. Press the "+" button and the following selections appear:

VS 2P / Sit down with a second player and see who's prime.
ARCADE / The original Naomi arcade mode.
VS CPU / Battle against the CPU.
M.O.M / Medal of Millionaire mode.
TRAINING / Practice moves and combinations against a dummy opponent.
SURVIVAL / Select a character and see how far you can go with 1 HP gauge that only partially recovers between matches .
GALLERY / View opening movie, check out the staff roll, Arcade Mode, EX Character, Special Illustration.
SOUND / Adjust the BGM, VOICE, and SE Volumes or listen to the voices of the characters and sound effects.
OPTIONS / Set difficulty, time limit, rounds, Victory BGM, Key Config, Display Settings, Ranking.
EXIT / Return to title screen.

» In the KEY CONFIG menu, the game allows for use of the Classic Controller or the Gamecube Controller. It is however possible to use the nunchuk and Wii Remote as well. The analog stick on the nunchuk controls movement while the D-pad and the A button on the Wii Remote control punches and kicks. It's not bad and easier to handle than it looks on paper.

» The blood runs ruddy.

» In the Training Mode, the default setting is to battle a dummy opponent but you can allow the CPU to gain control and give it a level from 1 to 32 in terms of adversity offered. The Tension, Burst, Guard Level, Life Bar, Guard Recovery, Slip Recovery, Counter, and many more modifiers may also be set according to your preference.

» The roster of characters in the game is made up of:

Sol-Badguy
Ky Kiske
Robo-Ky
Eddie
Venom
Testament
Faust
INO
Bridget (she's a he)
Johnny
May
A.B.A.
Dizzy
Chipp Zanuff
Zappa
Axl Low
Slayer
Millia Rage
Potemkin
Order-Sol
Baiken
Jam
Anji

» A total of 14 stages are available to to fight on: Colony, China, May Ship, 2EPP, Paris, Hell, Grove, Merchant, Castle, Babylon, Phantom City, Frasco, AD.2172, and London.

» When fighting on a certain stage, some background spectators hold up signs which read "Try Harder" or "Make a Miracle."

» After the PS2 debacle, it would appear that the Wii version of GGXX Accent Core has been fixed. The game basically plays and looks like the PS2 version sans glitches.


This document is ©NCSX 2007, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

 

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