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Katekyoo Hitman Reborn! Kindan no Yami no Delta - Wii

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Price: $65.00
Ships same-day (M-F) if ordered before 5PM EST
Item Number: RVL-P-RE8J
Publisher: Marvelous
Jan/UPC Code: 4535506300720
NCS Game Synopsis
«©NCSX» Taking place during the Future Arc of the Hitman Reborn! serial, the latest game based on the popular franchise features fast and fluid 3D fighting action. As the story goes, a triangular-shaped container called the Delta Box which holds untold power has been opened in the future and agents from the main Mafia families are all in a mad dash to procure it for themselves. Since it is the Future Arc, Tsuna is a powered-up version of himself and this is evident during the first battle against Gokudera. Tsuna can thrust around the battlefield and wallop opponents with explosive attacks. Gokudera's dynamite-throwing antics just aren't any match against a firebrand like Tsuna.

   The 16 fighters in the game are culled from the Hitman mange/anime series and include Yamamoto, Dino, Lambo, Chrome, Hibari, and more. At the outset of the game, a total of 11 fighters are selectable but 5 must be unlocked before they're playable. Along with one-on-one mission-based battles, teams of fighters also go to war within an expansive 3D battlefield.

   Hitman Reborn features the "Battle Range System" where attacks may be customized in term of Short, Middle, and Long range offensive moves.   The Wii version of the game uses both the Nunchuk and Wii Remote for the controls. The Nunchuk moves the main character while the "Z" button is used to activate a dash move. The "A" button on the Wii Remote sets off an attack and the D-pad centers the camera on the opponent. 

View the back cover and screenshots for Katekyoo Hitman Reborn! Kindan no Yami no Delta - Wii on the main NCSX website.

Region Lock-out
Please note Japanese Wii games will not boot on USA or European Wii consoles due to the inherent region-lockout on Japanese Wii game discs. A Freeloader (and a Wii with 3.2U firmware) is required to play Japanese Wii games.


NCS Game Notes
» Two-on-two battles are a playable option where you control one fighter and the computer controls another against two COM-controlled fighters.

» If a character thrusts around too much, he'll become tired and stand around panting while he recovers his stamina. At that time that he's panting, he is vulnerable to attack.

» The playable characters at the outset are:

Tsuna
Gokudera
Dino
Yamamoto
Lambo
Ryohei
Chrome
Xanxus
Squalo
Belphegor
Hibari

Another five characters are locked and must be uncovered before they're usable.

» In the "NOW LOADING" screen, a little chick bounces on top of the letter "O" in LOADING.

» If the Long Range option is selected, Gokudera's only attack is the throwing of explosives which turn into missiles in mid-air. He has no punches or kicks so he's only useful as a long range fighter. Pressing the Z button will cause him to perform an evasive tumble.

» The voice actors from the animated series lend their voices to the interactive sequences that appear in the Story Mode of the game. At the outset, Hibari pays a visit to Tsuna, Gokudera, and Reborn where he apprises them of the Delta Box and its power.

» To skip interactive sequences, press the "+" button on the Wii Remote so that you can get to the fighting quicker.

» The Delta Box starts off triangular but then turns into a coffin-like rectangular box that causes Gokudera a little bit of trouble in the introductory sequence. Can Tsuna and friends uncover the secrets of the Delta Box before it... consumes them all?

» After defeating Gokudera in the first battle in the Story Mode, players may choose Tsuna, Chrome, or Xanxus to move the story along and participate in the next battle. If you select Xanxus, you'll control him in a 1-on-1 bout against Belphegor that takes place in the school library. Xanxus attacks with gunfire while Belphegor causes little sharp silverware-like objects to appear above an opponent's head that eventually close in for the kill. The books and bookshelves in the library are interactive and may be bumped into and wrecked.

   This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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