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Illvelo Wii: Illmatic Envelope

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Price: $53.90
Ships same-day (M-F) if ordered before 5PM EST
Item Number: RVL-P-RYVJ
Publisher: Milestone
Jan/UPC Code: 4560193520199
Update: November 13, 2008
 «©NCSX»Milestone gave gamers Chaos Field, Rajirugi (Radirgy), and Karous in the past few years but they're back with another vertical shooter which sports a strange name. Illmatic Envelope originally made the rounds in location tests at Club Sega venues last year and was officially released this past summer in Japan as a coin-op Naomi kit.

   We're convinced that Milestone builds their shmups with a "Shoot 'em up construction kit" which allows them to lay out the stages, adjust the palette, and set the bullet patterns. The construction kit is probably open-ended so they can add new functions by way of special "filters" or "modules" that make their shooters less cookie cutter and discernible from the previous one.

  In Illvelo, players shoot at enemies with standard shots but "dolls" may also be used to attack and protect the main ship. The wrinkle in Illvelo that makes it unique is the warp function where over 100 hidden stages may be visited for short jaunts where objectives are conquered and the player is rewarded. Milestone's home conversion of Illvelo is slated for the Japanese Wii and new orders are welcome today.

View the back cover and screenshots on the main NCSX website.

Region Lock-out
Please note Japanese Wii games will not boot on USA or European Wii consoles due to the inherent region-lockout on Japanese Wii game discs. A Freeloader (and a Wii with 3.2U firmware) is required to play Japanese Wii games.



NCS Game Notes
» Press the "+" button on the Wii Remote and the following game modes may be selected:

 

Arcade Mode / Standard arcade version of Illvelo
Easy Mode / For children
Hard Mode / For skilled players capable of twitching like a one-credit game finisher
Special Mode / Destroy every enemy or object that appears on the screen in order to pass each short stage. Miss one and you fail
Config / Set difficulty, screen mode (tate or yoko), life stock, vibration toggle, button config, etc

» The nunchuk is used to move the ship and the Wii Remote shoots (A button) and positions the dolls (B button). To release a bomb, press the "X" button. When the B button is pressed, the dolls move in concert with the ship and may be positioned as you see fit. When the B button is released, the dolls will remain where you positioned them and serve as a second "ship" which shoots independently of your ship's shots.

» To warp into a random special stage, look for the flashing mini screens with a finger pointing down upon it. That'll take you to a random warp stage where every enemy has to be destroyed to pass. Miss one and you fail.

» Weapon systems include standard vulcan shots, bubble shots, as well as a multiple blue lasers that shoot out and cover a wide arc of the area in front of the ship.

» The dolls start the game in a flanking position on the ship but they may be fired forward by pressing the B button once.

» One of the enemies in the game looks like a glasses-wearing salaryman with white bat wings.

» Only five continues are allowed per game.

» The stages in Illvelo are unique and make zero sense... in the first stage, the ship flies over what appears to be an urban cityscape with staplers opening and closing next to buildings and pink fungi in evidence. In the skies above, huge scissors are snapping, mechanized ships are flitting around, and pencils are jutting into the air from the ground. Then there are the large Lego blocks that make up parts of the landscape and also serve as the outer covering of the end-level boss. You'll know the boss is approaching by the tumbling rain of Lego blocks.

» The second stage takes place in outer space where ice cream wedges on sticks mesh with a landscape where milk cartons dot the city along with tipsy water bottles. Large medicine capsules, forks, chopsticks, and more also appear to confound sensibilities. Hands with the index finger pointed upwards swoop in as the first wave of enemy forces to contend with. Later on, slow moving flies perform a circular dance but prove to be little challenge. The end level boss is a rotating Lazy Susan that's surrounded by platters of food and drinks. After destroying two of the food assortments, the chef makes an appearance in the center of the third Lazy Susan. The chef's face turns lobster red when it's defeated...

 
» Illvelo is a visual smorgasbord of unrelated themes and chaotic designs. The controls and play mechanics are standard fare for a Milestone shooter but the visuals are trippy. Players willing to forgive the nonsensical graphical style will get to play a fairly hectic shooter that's not bad.
 

   This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

Related Products

Milestone Shooting Collection: Karous Wii
Price: $53.00
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Milestone Shooting Collection: Karous Wii
Milestone gathers together three of their Dreamcast/Naomi titles and stamps them onto a single disc for the Wii.

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