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Gunparade Orchestra Midori no Shou

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Price: $65.00
Ships same-day (M-F) if ordered before 5PM EST
Item Number: SCPS-15108
Publisher: Sony
Jan/UPC Code: 4948872151085
NCS Product Synopsis
Update: March 31, 2006
«©NCSX» The second salvo in the Gunparade Orchestra trilogy features more escapades at a not-so-average high school where trainees defend the school and the city they're in from invaders known as Genju. The action consists of interactive scenarios, going to class, and 3D run 'n gun action where the player takes direct control of a deft and agile student soldier who's outfitted in a nimble suit of armor.

The first Gunparade Orchestra featured a waddling penguin as the school mascot since it was winter. As GPO Midori no Shou opens up, the birds are singing, the insects are wheezing, and spring is literally in the air. The new mascot is a raggedy white cat who calmly pads around the school as the world whirls around it.

Similar to the first game, the defense forces consist of teenage soldier who head out to battle as soon as they're of age. The interaction scenarios that take place at school serve to reinforce relationships with fellow students. The stronger the bond between students, the more they'll cooperate like a cohesive force during missions.

Every copy of the game includes a bonus 25-minute DVD which contains an OVA episode of the Gunparade Orchestra Midori no Shou animation.

JAN Code: 4948872151085

View the back cover and screenshots on the main NCSX website

NCS Game Notes
* The game starts up with an old school CLI (command line interface) where the user boots gunparade2.exe and enters the DOLL system.

* In the intro to the game, concentric circles appear before bursting followed by a psychedelic green swirl and images of the characters in the game as their portraits appear above school-themed backgrounds. There's more green imagery to match the title of the game along with green silhouettes of the characters and images of Genju creatures. The intro ends with green circles that circle around the screen before they morph into the game logo.

* In the Now Loading screen, a white feline creature sits in the lower right corner and a word bubble above its snarling maw reads, "Now Loading."

* The game starts a year after the first Gunparade Orchestra game and the date is March 1, 2000. A world map appears which recounts the storyline of the war and the events up to the current date. Sony rehashed some sequences from the first game's introduction sequence. The intro goes on to explain why new recruits need to be replenished continually and a new class of characters appear in the game. A large selection of characters may be chosen to serve as the protagonist.

* After the intro finishes blaring, the camera opens up on a forest clearing where a tent and encampment is in the background and birds and insects may be heard while music plays. Inside the tent a classmate greets you and leads you outside. Once with nature, a procession of classmates appear and interact in sequence while sounds of a skirmish thunder in the background.

* The proper game starts identically to the first one except a new teacher with gold shoulder pads and tassels greets you and leads you to a classroom. She greets the class with "Ohayo" and gets down to business. Interaction choices are presented to the player and if you choose wisely, you'll be rewarded with a blaring "Your Choice was Excellent" and attributes are raised.

* Press the L1-TRIGGER to target a character and listen to what he or she is thinking.

* After a day at school, the protagonist returns home. The first thing that you should do is go to the kitchen at the top of the screen and prepare a meal. You'll hear the chopping of vegetables and the game will reward you with another "Your Action is Excellent." Afterwards, it's off to bed before another day starts.

* When roaming the school grounds, press the R1 trigger to view the available routes and exits to enter.

* On the option screen when exiting a location, the choices to visit are:

1) HOME - Directly inside your abode
2) SCHOOL - Enter at the side of the school
3) YARD - Near the computer room
4) NEAR HOME - Bottom of the screen
5) TOWN - Near the restaurant
6) >>Locked<<
7) Cemetery
8) River
9) >>Locked<<

* Players have to keep a set schedule in that school starts at 9AM and you'll have to get to class on time or face a reprimand from teacher. Near noon, students may break for an hour lunch but if you dally too long, you'll be reprimanded again. After the second day of school, the sirens blare and it's time to suit up for the defense of the school.

* After the sirens, an isometric grid is shown while teacher describes the scenario. Four attackers are on the way and they must be stopped before they breach the perimeter of the town. Your team of five students and a contingent of heavy armor from the defense corps battle a few large humanoid robots that may be felled by lobbing a few grenades at them.

*After successfully fending off attackers, it's back home for a meal and sleep. The next day, rush to school and join the class for some exercise at the gym. The day goes without further incident but another attack commences the day after and the sirens blare once again. Five attacks are shown on the grid - intercept at least two before they rush and attack. The creatures are scorpions and head creatures that attack by lapping out their tongues.

Region Lock-out
Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.
 
This document is ©NCSX 2006. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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