Browse Categories
Browse by Manufacturer

Mugen Kairou

<< Previous in Japanese Software Next in Japanese Software >>

Price: $40.90
This item is currently sold out and unavailable
Item Number: UCJS-10081
Publisher: Sony
Jan/UPC Code: 4948872680264
Update: March 20, 2008
«©NCSX» Mugen Kairou takes the age-old adage of "Perception is Reality" to a whole new level with perspective puzzles that literally make perception reality. By using the d-pad or the analog nub of the PSP, players rotate, pivot, and adjust the view of simple constructs that are crafted from straight lines. Each level consists of a structure such as a convoluted walkway attached to a staircase upon which a humanoid wanders.

Before the proper game begins, some exercises show the five laws of the world of Mugen Kairou (aka Echochrome) as follows:

1. Perspective Traveling - Change the perspective and clear the path - what you see becomes the truth.
2. Perspective Landing - The character will land on whatever appears to be below his present location.
3. Perspective Existence - If there is a gap between two paths, blocking the gap from view basically erases it.
4. Perspective Absence - Hide the obstruction from view and it no longer exists and won't serve as an obstacle any more.
5. Perspective Jump - Where you want to jump is up to you by positioning the ledge or precipice above the character.

By moving the structure on each level, simple and not-so-simple objectives are accomplished and conquered.

View the back cover and screenshots on the main NCSX website.

NCS Game Notes
» There are three game categories featured in Mugen Kairou as follows

Solo - clear the levels by encountering all echos - use laws to create a path.
Pair - objective is to have the same colored characters touch
Others - same as solo but opponents appear on the level

» When we first booted up Mugen Kairo, we assumed the actions and situations were static but this is not the case. For example, if a character falls through a black hole and your positioning of the ledge below was a little off, you can rotate the structure while the character is in mid-fall so that he does hit something solid instead of falling through free space. This is also the case with the "springboards" that look like white circles which launch a character upwards. Once in mid-air, you can rotate the structure as needed so that he lands where you want him to land.

» The "Canvas" option allows players to create their own perspective puzzles and test play them while they're being built. You can also give it a title and save it to memory stick duo.

» To view the available puzzles, go to the "box" option and a total of 96 puzzles may be played in "solo," "pair," or "others" modes. An additional 48 puzzles may be unlocked by meeting certain conditions.

» When a pathway is "connected" thanks to the perspective change, there will no longer be a seam and the pathway will appear contiguous

» To speed up the walker, press the X button.

» The narrator speaks in English

» When a level is botched, the announcer intones, "Oops"

This document is ©NCSX 2008. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.


Product Reviews

Rate This Product:
or Create a Review
(0 Ratings, 0 Reviews)
Shopping Cart
Your cart is empty.
Mailing Lists
There are no mailing lists at this time.