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Shinobido Takumi [PS2/JPN]

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Price: $98.90
Ships same-day (M-F) if ordered before 5PM EST
Item Number: SLPM-66358
Publisher: Spike
Jan/UPC Code: 4940261508777
NCS Product Synopsis
Update: March 31, 2006

«©NCSX» Goh the Crow reprises his role as a shadowy assassin who infiltrates the estates of daimyo with murderous ambition. That's not his only assignment since Spike collected over 100 of the best fan-created missions, unused material from Shinobido Imashime, and professionally designed levels from Spike's own creative staff.
 
   The themes vary widely in the plentiful missions and range from standard assassination runs, courier service, kidnapping, rescue missions, thievery, and infiltration. Goh even finds himself in comedic situations and may even find love with a geisha. In one mission, Goh is sent against the Bear Brothers ninja who provide a tough challenge. In another mission, Goh has to spelunk into a mountain area to rescue a hapless princess, and another has him absconding gold from the treasury of a city. Goh has a wide selection of moves at his disposal such as wall walking, roof climbing, jumping attacks, running tumbles, dodging rolls, throwing ninjas, and stealth kills known as "Chimatusri Satsuho" where an unwary enemy is eviscerated with a single killing stroke.

View the back cover and screenshots on the main NCSX website.

Jan Code: 4940261508777
 
Region Lock-out
Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.


NCS Game Notes
* In the intro, a dark sky and a pagoda are presented on the left portion of the screen before the Takumi logo appears and the menu options shuffle in on the left side of the screen. The options are as follows:

New Game / Start a new adventure with a stealthy ninja dubbed Goh
Load Data / Resume a game from memory card
Mission Editor / Create new missions and save them to memory card
Gallery / View 8 cinemas from the game - four are immediately viewable
Options / Set volumes, screen aspect ratio, color balance, vibration

* Start a new game and you're outside outside the estate of a daimyo. Make a sound by slashing your sword through the air and the nearby retainer who is carrying a lantern will turn around. Slash some more and he'll walk over to investigate. Once he spots you, he'll attack and call out to his fellow guards and they'll all go into a heightened state of alert as they converge on your location to kill Goh.

* Most people go through an entrance when going to someone's residence. Goh doesn't have to follow the conventions of polite society. He can scale the wall and leap onto the roof of the entrance to survey the opposition and plan his method of attack. The entire length of the roof may be traversed to reach the inner sanctum of the estate but if you're seen, the guards will attack quickly and ruthlessly. There are archers amongst the guards and their arrows will poke into Goh once they connect. At one point, we were running around with two arrows sticking out of Goh's back and one arrow poking into his abdomen at an odd angle. To escape the wrath of the guards, it's possible to retreat to the rooftops but they will climb up to attack you as well. The target daimyo is a fat bloke who attacks with a pistol but his large hide can't run too far.

* The difficulty level of the overall game has gone up from the earlier Imashime. The enemies attack in concerted death squads and give no quarter once you've been spotted. This is what we've been waiting for - enemies who all attack at once instead of hanging back. Kudos to Spike for publishing a tough and unforgiving 3D hack 'n slasher.

* As you walk around the rooftops checking out where all the guards are, you can hear them yawning but once they're alert, they're in full attack mode. There's a pink kimono-wearing woman in the level who screams when you're spotted to alert the guards as well.

* Another mission in the game is a delivery mission where Goh hefts a big green package on his left shoulder and runs through rooftops to avoid henchmen. If he's spotted, he'll have to drop his delivery and face off against hardened samurai warriors who block blows with savvy and slash with unnerving accuracy.

* In yet another mission, Goh has to make his way through booby-trapped platforms that shoot out bamboo spikes from the floor which then withdraw for another attack. The level also features fiery blasts, massive boulders with spikes that shoot out from ejection chutes, and explosives that blow when triggered.

This document is ©NCSX 2006, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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