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Fate Stay Night Realta Nua

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Price: $65.00
Ships same-day (M-F) if ordered before 5PM EST
Item Number: SLPM-66513
Publisher: Kadokawa Shoten
Jan/UPC Code: 4997766200682
NCS Product Synopsis
Update: April 20, 2007
«©NCSX» Originally released in early 2004 for the Japanese PC, Fate Stay Night is an interactive adult visual novel which tells its tale by way of graphics, dialogue, and text. The player watches the story unfold and interacts occasionally by selecting choices which affect the outcome and eventual conclusion. The PS2 conversion of the game is a family-safe update which removes the nudity from the original but adds voice acting to accompany the dialogue in the adventure.
 
Shirou Emiya is a wannabe sorcerer who has no knack for the ways of magic. Orphaned at a young age and adopted by a sorcerer named Kiritsugu Emiya, Shirou is nonetheless hopeless as mage. One day after cleaning his school's dojo, he witnesses a battle between two warriors named Archer and Lancer in the courtyard. Unbeknownst to Shirou at the time, his home city of Fuyuki plays host to a hidden war where sorcerers and their servants bout it out for ownership of the Holy Grail. Whomever holds the Grail is granted the power of wishes. The war takes place every six decades and has raged periodically for the past two centuries. As the story begins, a new war kicks off and Shirou finds himself embroiled in its carnage with a servant by his side named Saber.

Jan Code: 4997766200682

 
NCS Game Notes
» The title screen selections are:

LOAD / Resume a game from memory card
START / Begin a new adventure
CONFIG / Position screen, change the appearance of the text, adjust sound + voice volumes, etc

» START a new game and a smattering of prologue text appears as the Dual Shock 2 rumbles. Saber appears in her recognizable blue and white armor as a voice actress reads off a snippet of dialogue. The view opens up to show Shirou on the floor and looking up at Saber as she queries him. After the formalities are finished, the text begins to scroll again against a black backdrop which sets up the story.

» After the introduction, a bedroom appears with the sound of an alarm clock ringing. In the next scene, the protagonist has gone downstairs. After a bit of storyline progress, the view changes to outside the house. Birds may be heard chirping in the distance. He's headed for school and an assemblage of characters meet and greet him. Voice actors and actresses read some parts of the dialogue but not all of it. The first part of the game takes place at school and is mundane. Think of it as the normality before the abnormality erupts.

» To bring up the main menu at any time, press the SQUARE Button and the following options will pop up on the upper right corner of the screen:

SAVE
LOAD
CONFIG
HISTORY
RETURN TOP
EXIT MENU

» The HISTORY option allows you to review all of the text and dialogue that has already been shown up to your current position in the game. For fast one-button access to the history, press the TRIANGLE button and you'll be able to scroll up to the top of the script or peruse what just happened a minute ago.

» During the course of the game, story text is placed on an overlay that's positioned directly above the images. To view the image underneath at any time sans text layer, press the X button and you're good to go for screen captures and general viewing.

» Text may be forwarded by pressing the O button or moving the D-pad in any direction.

» Progress may be saved at any time. The save function allows for 200 save slots per 8M memory card which are broken up in 10 pages of 20 slots each. Every time you save a position, a miniature screen capture from the point of the save is shown for the data file.

Region Lock-out
Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.

This document is ©NCSX 2007. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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