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Sengoku Musou 2 Empires Treasure Box

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Price: $95.90
Ships same-day (M-F) if ordered before 5PM EST
Item Number: KOEI-00112
Publisher: Koei
Jan/UPC Code: 4988615024726
NCS Product Synopsis
Update: November 16, 2006
«©NCSX» The Treasure Box edition of SSM2 Empires includes the following items which are packaged in an decorative cardboard box:

» Shin Sengoku Musou 2 Empires game DVD
» Sengoku Musou Premium Disc which contains cinemas and previews
» Sengoku Musou tactical primer book
» A set of 8 daimyo artwork cards

A war-wracked Japan goads ambitious generals to marshal their armies for all-out conflict. Compelled to unite Japan under a single crest, the daimyo form political alliances, conspire to topple neighbors, and go to war against each other. By way of the sword, the scythe, the gun, and the spear, twenty eight leaders all seek total control of the country and absolute power.

The main game mode combines resource management and tactical maneuvering with the hack 'n slash action of the conventional Sangoku Musou games. During the planning and development stage, leaders may invest in technology, armies, and infrastructure. When neighboring allies are attacked by invading forces, players may opt to hunker down and bolster one's own defenses or go out and help the ally. Leaders who turn within during times of strife may find their chances of survival are diminished after a friendly neighbor is taken over by an enemy. After playing a trial game this morning, NCS finds that the enemy AI is improved over earlier Sangoku games. Instead of hanging back now, enemy soldiers now attack in concert with more initiative and thirst.

 
JAN Code: 4710782151338
 
Region Lock-out
Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.
 
NCS Game Notes
» In the intro to the game, the camera flies through clouds and heads downwards until it targets dark images of fighters attacking en masse and generals confronting their equals. Metal snowflakes of sorts glimmer on screen followed by more images of battle and tacticians in planning their campaigns as armies amass for war.

» Seven daimyo may be chosen at the outset of the game which starts in the year 1561. While perusing the available characters, the music plays in the background with drumbeats and stylized castanets. Sadly, there was no audible cowbell. After selecting a daimyo, the game begins with a view of an army standing in front of a general. He rouses the troops with sword swinging gesticulations and leads them.

» Players use resource management, invest in research and tech, make alliances, and check out neighbors to make sure no one's getting overly powerful or rich.

» After each turn, revenues come in and is tabulated on screen.

» When it's time to battle, the scenario shifts from the default resource management screen to an "in-the-thick-of-the-action" 3D roam and kill game where the player controls a general who leads an army of troops into war against an opposing army. The action runs routine to the earlier Sangoku Musou games but the enemy AI is more refined in that enemy soldiers will press the attack and coordinate attacks instead of standing around with their mouths agape. Koei has heard our cries for improvement. Before each battle, players may study the battlefield and check out the forces marshaled against him.

» As the seasons change, small events may occur such as festivals, plagues, snowfall, etc. These are shown in static illustrations along with a text box which explains the occasion.

» A gallery mode in the main menu options contains a wide amount of material including a character model viewer allows gamers to check out 3D representations of the generals in the game. Pan, close-up and rotate in 3D space to check out their details and intricacies. A total of 28 generals are viewable at the outset. Players may also listen to voice samples for each general. Additional galleries include images for the henchmen in the game, weapons, items, etc.

» The "Make a General" character editor allows the player to create an original character for use in the game. There are 13 archetypes available and each one may be modified and customized to one's preferences in terms of stance, crest symbol, armor color, name, garb, and attributes.

» A History section contains text and images which relay information on the Warring States period of Japan's history. Events and timelines are explained along with history on general and key events which shaped Japan's destiny.

» For gamers who wish to eschew the tactical game play, there's an all-out 3D hack 'n slashing option where players choose a daimyo and then go to war against opposing armies. As mentioned earlier, the enemy AI is much improved over earlier Sangoku games and enemy soldiers actually attack and gang up on the player like a pack of thugs. Koei has finally tweaked the engine and has made it much more challenging than previous games in the entire series.

» Where NCS testers once plowed into the thick of enemy soldiers without fear of getting hit once, they're actually strategizing now and fearing the inevitable attacks that will rain down if a foolhardy strategy is adopted.

This document is ©NCSX 2006, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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