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Tales of Destiny

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Price: $65.00
Ships same-day (M-F) if ordered before 5PM EST
Item Number: SLPS-25715
Publisher: Namco
Jan/UPC Code: 4582224496242
NCS Product Synopsis
Update: November 30, 2006
«©NCSX» A millennia ago, a comet devastated the world. From the ruins of a shattered planet, the survivors rebuilt and discovered a new source of energy in the comet known as Lens. With the new power, humanity was able to create a great sky city known as Dycroft. The inhabitants of the sky city became known as Aethereans who asserted rule over the planetsiders who were known as E'rthers. After many years of subjugation with a weapon called the Belcrant, scientists in Dycroft defected to the side of the E'rthers and developed a new weapon for them - the Swordian which were living swords capable of independent thought. Armed with the Swordians, the E'rthers were able to overthrow their overlords. After the great war, the Swordians were retired as their great power was no longer needed.
 

As the story begins, a lad named Stahn Aileron is hitching an unauthorized ride on a stone dragon-shaped ship called the Draconis. He's discovered on board and is mistakenly suspected as being after a special weapon on board. The crew corners him but before they can do much more, the Draconis is attacked by airborne creatures who invade the ship and attack the agents on board. Given a new lease on life and an escape path, Stahn explores the ship and comes in contact with a powerful sword known as Dymlos. It is the special weapon that the crew was protecting and what the invaders are after. By ripping the sword from its mounting case, Stahn embarks on an adventure that spans the world.

Jan Code: 4582224496242

 
 
Region Lock-out
Please note Japanese Playstation 2 games will not boot on USA or European PS2 consoles due to the inherent region-lockout on Playstation 2 game discs.
NCS Game Notes
» Intro: The camera opens up on a forest floor and looks up to the sparkling sky followed by clouds and greenery. The title screen appears with the following selections:

NEW GAME........Take up the sword as Stahn
CONTINUE.........Resume a game from memory card save data
CUSTOM............Set message speed, game dificulty, position screen, set stereo/mono, dual shock, etc
SOUND MODE....Listen to the music of Tales of Destiny. Only the opening theme is available at the outset.

» Start a new game and the Draconis airship is coursing through the heavens - a stone dragon that flies. The camera focuses on Stahn being confronted by two blue armored knights and the captain of the Draconis. They're standing in front of a chain linked post while winds blow and create white lines that travel in a southeasterly direction. Stahn whines about not being who they think he is and the captain in the brown coat addresses him. The two knights brandish their swords in a menacing manner and Stahn sweats.

» Someone throws an apple at one of the knights which distracts them and makes them spin around to see who's there. The apple rolls to the side. The knights move in for the kill again with Stahn holding his arms up when something causes the ship to shudder. An alarm sounds and everyone turns around - fade out - the Draconis is still coursing through the skies and airborne creatures carrying animals are flying in the opposite direction. An invasion of the Draconis is in progress and everyone scatters except for Stahn who is now standing by himself.

» Stahn's about to vamoose when a feral creatures leaps in front of him and scrunches itself down as if ready to pounce. It attacks but Stahn sidesteps and runs into a building. Control is handed over to the player at this point. Movement may be done with the L-analog or D-pad. Move Stahn through the doors and he's soon outside of the stone dragon again. After exploring the ship, he encounters two creatures but evades them and hides in a room. The creatures try to ram the door open but he holds it down with both arms. A voice speaks behind him and he wheels around to face a sword that's the source of the voice. The sword is encased in a chamber of some sort with wires leading into it from four different locations. The camera pans lovingly from the bottom to the top of the sword and Stahn has a moment to inspect it before the door is crashed open by a beast.

» Stahn pulls the sword from its resting place and turns around to face the creature. A side-viewed action-packed battle ensues where the SQUARE button is used to swing the sword. After an easy fight, the creature is defeated. The rumbling of the ship continues and he heads outside where he witnesses a purple haired lass destroying two creatures with quick and seamless attacks. They speak briefly when two more creatures appear. Another warrior enters the screen from behind the beasts and slays them with two chops from an axe. She pulls the other warrior hair away and Stahn is left alone again. The graphics when fighting are fairly large and detailed.

» Stahn eventually reaches the roof of the ship and escapes in a capsule ship that plunges through a stormy sky downwards (shown in a cinema) and the ship eventually crashes intro the drink. He rises up from the water, dodges hardware, and eventually holds a conversation with his sword while underwater. He grabs the sword which imbues him with a sort of power and he raises it above his head and causes the water to explode outwards until he's standing in a dry rockbed with steaming wisps around him. He's tired and exhausted and eventually collapses while still holding the sword.

» An introductory cinema follows which shows the sword encased aboard the Draconis and the title logo appears followed by a song and a camera that glides over a green land followed by images of Stahn holding his sword, his friends in short animated sequences and other images of energy blasts, rising rocks, Stahn attacking someone, flying ships, and comrades fighting and slashing their weapons at no one in particular. The cinema continues with Stanh and Rutee standing together on a craggy rock and ends with an image of the sword gone from its casing.

» After the intro, Stahn wakes up to an annoying voice. It's a blonde girl with blue ribbons in her hair and a haus frau dress on. Stahn is lying on a bed in full armor and the sword may be seen resting against another bed close by. He soon wakes up and holds a conversation with his sword. A man with blue hair enters the room and the two hold their own conversation.

» The character graphics in the game are very well defined. The game looks beautiful with carefully designed environments and models. When Stahn wakes up in his room, the painting on the wall are all distinct, there's a potted plant next to the window, and the beds have rectangular pillows on them. A nightstand between the two beds holds up a pitcher of water and a cup.

» The camera is fixed position and there is no accommodation for rotating the camera around to view the game from different perspectives.

» Upon leaving the house, a save point may be visited to the immediate left side of the stairs. A snowman may be viewed on the right side of the stairs.

» To pause the game at any time, press the START button.

» The dialogue is accompanied by speech.

» The controls are smooth and Stahn walks and runs around with ease.

» The game offers a total of 99 save slots on 1 memory card. To save, step into a lighted circle with swirling radiance above it.

This document is ©NCSX 2006, 2011. All rights reserved. No reproduction in whole or in part of this document may be made without express written consent of National Console Support, Inc.

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